Mocking
In object-oriented programming, mock objects are simulated objects that mimic the behavior of real objects in controlled ways, most often as part of a software testing initiative. A programmer typically creates a mock object to test the behavior of some other object, in much the same way that a car designer uses a crash test dummy to simulate the dynamic behavior of a human in vehicle impacts. The technique is also applicable in generic programming.
Stub
A method stub or simply stub[1] in software development is a piece of code used to stand in for some other programming functionality. A stub may simulate the behavior of existing code (such as a procedure on a remote machine; such methods are often called mocks) or be a temporary substitute for yet-to-be-developed code. Stubs are therefore most useful in porting, distributed computing as well as general software development and testing.